This is the final SBXCOM website, created mainly using XHTML coding, but also some Adobe Dreamweaver to tighten up the details and add features like drop down menus. It features a complete index on all the major aspects of the universe, from a timeline, details on weapons and abilities, tech tree and who played the game.
Like I explained in the concept stage, I used a green and black CRT aesthetic to reflect the retro-futuristic setting of the game, and it's evident throughout the entire website.
The game uses elements and draws inspiration from X-COM, Starcraft, Warcraft and several other (I do not own).
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